On March 14, Twitch, the world leader in streaming gameplay footage, announced a new initiative aimed at promoting the development of games that incorporate modern streaming video technology. Inspired by unique collective gameplay experiences such as Twitch Plays Pokemon, the streaming giant hopes developers will embrace the potential of audience interaction in their game designs.
“In the last few years, we have seen a great deal of creativity in online interaction methods from the Twitch community, including Twitch Plays games, channel loyalty currencies, and subscriber tournaments, among many others,” said Brooke Van Dusen, Twitch’s Director of Game Developer Success. “However, these systems have always been external to the games broadcasters are playing. Stream First games by nature embrace these developments, incorporate features inspired by these creative concepts of Twitch community interaction, and bring about an entirely new genre of video game.”
The poster child for this concept is Pipeworks’ own SUPERFIGHT, the digital incarnation of Darin Ross’ hit card game of outrageous arguments. Though at its core, SUPERFIGHT is a game about two people engaged in a duel of wits, the most impressive aspect of SUPERFIGHT lies in its ability to immediately engage viewers around the globe. Using a simple, intuitive interface, viewers cast votes for the best, most inspiring, most hilarious arguments, and are rewarded with both persistent in-game experience points, and the satisfaction of watching a player’s dreams of victory collapse in real-time.
As a sterling example of Stream First game design, SUPERFIGHT took its first steps into the public limelight at the 2016 Game Developers Conference. Twitch kicked things off with a live demo of the game featuring Pipeworks Game Designer Amor Estandian alongside three popular Twitch personalities, Swiftor, PhallofPhariss, and DzLiveOnTwitch. If you didn’t catch it live, you can watch the match in its entirety on Twitch, and you can check out the trailer below: